TEACHING EXPERIENCE

 

 

Art Center College of Design, full-time faculty

Miami International University of Art and Design, full-time faculty

Art Institute of Fort Lauderdale, adjunct

University of Miami, adjunct

 

CLASSES TAUGHT

 

Julie Rogge, Instructor of record, for over 140 college-level classes including:

Graduate Level Design Courses

Graduate Seminar I and II: 1 quarter

Thesis Project: 3 quarters
Design Planning & Development: 5 quarters
Graduate Seminar I: 2 quarters

Undergraduate Level Design Courses

Typography I: 4 quarters
Typography II: 9 quarters
Typography III: 2 quarters
Digital Grid Systems: 1 quarter
Packaging I: 3 quarters
Photoshop Image Manipulation: 3 quarters
Color Theory: 3 quarters
Intro to Graphic Design: 2 quarters
Digital Illustration: 3 quarters
Digital Pre-Press: 2 quarters
Senior Seminar: 2 quarters
Concept Development: 1 quarter
3D Paper: 5 quarters
3D: Form & Space: 1 quarter
Environmental Design: 3 quarters
Advertising III: 1 quarter
Advertising IV: 2 quarters
Advertising V: 7 quarters
Art Direction: 2 quarters
Creative & Strategic Planning: 5 quarters
Branding: 4 quarters
Graphic Symbolism: 1 quarter
History of Graphic Design I: 3 quarters
History of Graphic Design II: 2 quarters
Industrial Design Graphics I & II: 12-15 semesters
Graphic Design Workshop: 12 semesters

Public School Art and Design Courses

High School Graphic Design course: 1 semester
Middle School Art: 1 year

 

 

STUDENT WORK

 

Highlight: Lead the Community Service Graphic Design Workshop at Art Center for four years. Students created over 100 real projects for non-profit organizations. Student teams met with clients, and took projects from concept to final printed pieces.

View student work

Design as giving voice: a powerful visual means of expressing thoughts and opinions, design encourages development of the self as we find our own approaches and make our own messages. Design as a way of seeing: perception increases as we notice more about images and words and how they shape meaning. Design as discovery: all design is discovery, for if the solution were known there would be no problem to solve. Design as process: researching, envisioning, summoning all our skills, developing alternatives, selecting, refining, persisting and completing. Design as a tool: accomplishes things, whether it is to get brand recognition, or communicate our point of view to an audience. Design as propaganda: design can be dangerous. Understanding the nature of design can also be protection against design. Design zeitgeist: design translates messages into forms that have meaning for us, now. Design for change: change is built into the design process. Recognizing changes for the better ourselves, may enable us to help others, who may be resistant to change, in moving forward.